#pragma once
#include "GameSceneState.h"

class GameSceneNone : public GameSceneState
{
private:
	static GameSceneNone* _p_this;
protected:
	GameSceneNone();
public:
	static GameSceneNone* Instance();
	void Init(){};
	void Draw(){};
	DWORD Update(){return 0;};
	void Reset(){};
};